Ice spells wizard 101

27- GraveStorm Spell. Deals 450 points of “Death Drain” damage to the targeted enemy. At the same time, the caster of the Spell is healed for half of the damage dealt to the target. In addition to this, the Spell has the power to remove up to two negative charm effects from the targeted enemy.

Ice spells wizard 101. 2. Freezing Rain Core. This pet is the second most popular among Ice wizards, with six overlords using it, and for good reason. The three buffs this pet offers can be a game changer. This pet is used at pretty much any level: I ran into a Journeyman, a Magus, an Exalted and three Champions using a Freezing Rain Core.

Jul 8, 2020 · Balance Spell: Spiritual Tribunal. Spiritual Tribunal is a Balance spell that costs 4 pips and does either Life, Death, or Myth damage. It's essentially just a more powerful version of the spell Spirit Blast, but comes with a fun new animation. Three Celestian heads emerge from the sands and spin around among Celestian ruins before one attack ...

This video features all the craftable/learnable ice spells in Wizard101 based on the recent world release of Novus.Wards. Ice wizards specialize in Tanky Abilities, being able to win fights with there per durability. They focus in resist, health, and block, but an ice can still hit. Being in the elemental school group, it’s Titan is the frost giant. As an ice, most of your spells will be wards, but they don’t suffer like Myth and haw quite a bit of Aoe ...Spell cards are used in the game to cast all of the magic you use as a wizard in Duels with creatures and other players. An example spell card (Dark Sprite) is shown to the right. Below is a description of what the parts of a spell card mean: The upside-down triangle in the upper left corner is the Rank. You must have at least this many Pips and at least this much Mana to cast the spell, for ...The Summer 2020 update brought with it crafting recipes for each of the Grizzleheim lore spells. This means that we can now craft the Storm spell Hammer of Thor, the myth spell Grendel’s Amends, and most remarkably the life Ratatoskr’s Spin spell. Previously, these three spells were exclusively available in the Grizzleheim Lore Pack, …Fishing Spells from Haarek Silverscale. Haarek is located in Northguard, Grizzleheim, next to the bridge near to the entrance to Mirkholm Keep and Savarstaad Pass. After you achieve fishing rank 5, he provides the Rank 2 lure spells. They are more expensive than the Rank 1 lures, so it will cost 35,000 gold to purchase them all.Nov 27, 2022 · Since school pips are worth 3 pips of damage and utility, these spells now require a school pip. As for these new dual spells, they will also require a school pip but from a different school. Deathly Depths for example is an ice spell that will require having a Death pip in order to cast it. Archmastery Rating

Wizard101: Celestial InterventionLIKE if you enjoyed the video, thanks!Subscribe for more videos! https://www.youtube.com/user/BlazeLifehammer/?sub_confirmat...Best Ice pets. 1. Frosty Eye. This pet gives an ice blade card, a blizzard card (100% accuracy) and a stun AOE (area of effect) card. Ice blade is useful since ice gets their blade at level 38. Blizzard is also useful as an AOE, and it’s 100% accuracy so no fizzling. 2.Storm - 7. Fire - 5. Myth - 5. Balance - 3. Ice - 2. Death - 2. Life - 1. As you can see, scion spells and shadow pip spells tend to dominate the list of highest damage spells, but there are a few noticeable exceptions. At its highest damage potential, heck hound is behind the scion spells at 7th place, and storm owl is just behind it at 8th.Darkmoor level 100Shadow Spells. Darkmoor level 100. Shadow Spells. These spells are available to Wizards that have reached Level 100 and have completed the quest “Walpurgisnacht” within the Castle Darkmoor dungeon! They’re bound to become one of the spells you use the most during both questing and PvP, that’s how good they are!Wizard101 Spell Mutations. Spell mutations are another part of Sun School. They work just like all the other enchantment cards (Epic, Extraordinary), except that they also change the school of a specific spell. Below is the complete list of all the trainable and treasure card mutations.

Apr 22, 2022 · With only 3 lines of text and limited characters, it can be tricky to convey all the details for new spells. With Wizard101’s Spring Update, the devs have added some tools to assist players in understanding the new icons. These new icons and spell keywords will help save room on text and help wizards understand their spells. Mockenspiel has two different paths. One increases the overall damage, and one increases the conversion rate from 50% up to 55% then 60%. Neither of these changes makes a huge difference to the spell or where exactly it falls in relation to other spells, though the first tier does push the damage comfortably above that of Nested Fury and is …Mar 24, 2019 · If you have learned all the spells up to this point, you can pat yourself on the back. You are now a Master of Shapes! Shift Spells. Now we move onto Khrysalis! Khrysalis introduced Wizard101 to a new type of moon magic known as Shifts. These spells work differently than polymorphs. Polymorphs last for six rounds and allow you to pick from a deck. Daybreaker: Enchant a spell with daybreaker and cast it. In addition to the normal casting cost of the spell, at level 1 daybreaker adds another 4 pip to the casting cost. The spell does not resolve at this point. Next turn, cast another spell. The spell you enchanted with daybreaker then resolves, immediately followed by the other spell.Archmastery is a new system in Wizard101 that allows you to gain school pips. School pips can be used as power pips for another school like Mastery Amulets, except you can change your Archmastery school even in the middle of a fight, giving you access to power pips from any school you want. School pips are also required for …Loremaster Spell Crafting Guide. MR. WIZARD. Loremaster is a powerful Balance spell that could be a vital addition to your deck. It costs 4 pips and deals 235-315 Balance damage, as well as a 15% Weakness, and a 25% Black Mantle to the target. I personally would use this card whenever your opponent has decently low health and has the …

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Oct 23, 2018 · October 23, 2018. Estimated Reading Time: With the release of Empyrea Part 2 to the Test Realm, there are seven new level 125+ school spells available during the storyline this time instead of from individual class professors. The spells are the trees of Ravenwood, and they introduce some interesting new mechanics. Let's take a look. Jun 20, 2021 · Wizard101 Spell Classifications. Ever since the Celestia update, the game has evolved beyond blades, attacks, shields, and traps. Spell diversity continues to increase as levels get higher and higher. The goal of this guide is to help define the different Wizard101 spell classifications so that you can set up killer decks to take down bosses ... Dec 19, 2022 · Ice Spell Changes. Conditional Result: None -> 1 or 2 –25% Enemy School Shields & 1 or 2 +25% Ice Traps. Condition: Clear 1 Positive Charm -> Clear 1 or 2 Positive Charms. Condition: If Enemy has 1-4 Positive Charms -> If Caster has 1-3 Negative Charms. Conditional Result: 75, 150, 225, or 300 Damage -> 150, 300, or 450 Damage. Apr 22, 2022 · With only 3 lines of text and limited characters, it can be tricky to convey all the details for new spells. With Wizard101’s Spring Update, the devs have added some tools to assist players in understanding the new icons. These new icons and spell keywords will help save room on text and help wizards understand their spells. Only Ice wizards should be able to use Steal Ward or only Fires should be able to use Link. While the thinking behind this makes sense, it’s not accurate. School identity belongs to the spells, not the wizards. If a Storm wizard is using Steal Ward, school identity isn’t fractured as a result. The player still used an Ice spell. Steal Ward ...

Training Points are an aspect in Wizard101 that help you train spells outside of your primary school. These are obtained through leveling up and doing quests. Importantly, points are used differently in PvP than they would be in PvE. This article will mainly focus on how to use them in PvE, but there will be a few recommendations for …Nov 27, 2022 · Since school pips are worth 3 pips of damage and utility, these spells now require a school pip. As for these new dual spells, they will also require a school pip but from a different school. Deathly Depths for example is an ice spell that will require having a Death pip in order to cast it. Archmastery Rating Ice mages are something like the tanks of the Wizard 101 world. We are rough, tough, and ready for action. We come with a staggering array of shield spells, our clothing gives us a lot of health, and we can pull a variety of nasty snow critters from our sleeves that leave opponents frozen or dead.2. Freezing Rain Core. This pet is the second most popular among Ice wizards, with six overlords using it, and for good reason. The three buffs this pet offers can be a game changer. This pet is used at pretty much any level: I ran into a Journeyman, a Magus, an Exalted and three Champions using a Freezing Rain Core.To get an article, image or subcategory to show up here, append [[Category:Ice Spells]] to the bottom of the article, image or subcategory page. Note: It shouldn't be necessary to manually add categories to pages created using the Infobox Templates; the templates apply the appropriate categories automatically. Categories with numbers in the name: The first batch of spells are given when we reach level 35 and have quested to Mirkholm Keep in Grizzleheim. To activate the spell quest, visit Old Town in Wizard City and talk to Baldur Goldpaws. You’ll talk to other NPC’s, beat some bosses and collect your reward: Balance: Elemental and Spirit Defuses.2. Freezing Rain Core. This pet is the second most popular among Ice wizards, with six overlords using it, and for good reason. The three buffs this pet offers can be a game changer. This pet is used at pretty much any level: I ran into a Journeyman, a Magus, an Exalted and three Champions using a Freezing Rain Core.wizard101 ice spells ( spells that attack only )BY: Wizard101 Folio, Come check out the latest news, contests, and Guides For wizard101: Quests, spells, PVP,...wizard101 ice spells ( spells that attack only )https://wizard101folio.com/wizard101-ice-spells/BY: Wizard101 Folio, Come check out the latest news, contests...55K views 7 years ago. All the wizard101 Ice spells that attack. Leave a like if you enjoyed and subscribe for more!! Thanks for watching! Click here to subscribe::⇨⇨ http://goo.gl/eetrsp ...Wizard101 fishing holds the most efficient ways for acquiring the Code Wands that everyone wants to obtain, great looking gear, mounts, and pets, by fishing the fish chests, or just collecting cool fish and place it in an aquarium at your house for fish collectors, or just fishing and selling fish to get much gold. Here is the full wizard101 fishing spells list.

Training Points Guide. Training Points are the main way to use spells that aren’t from you’re main school. If you’re new to wizard101 or want to learn the best way to spend your training points, this guide is perfect for you. In this guide, we’ll be covering the main ways to get training points, how to buy back your points, the best ...

Training Points Guide. Training Points are the main way to use spells that aren’t from you’re main school. If you’re new to wizard101 or want to learn the best way to spend your training points, this guide is perfect for you. In this guide, we’ll be covering the main ways to get training points, how to buy back your points, the best ... Here is the full wizard101 fishing spells list. There are 44 fishing spells in the game which are purchasable from various fishing vendors around the spiral and some through quests, here is a full guide to fishing spells. Note: LVL 7 is required to start fishing.The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defenses and absorbing damage. Classification: Buff. Level/World: Learned at level 18 in Nightside via main school quests. Definition: It applies a 30% trap on an enemy. Usage: This is the most underutilized trap in the game. It is a zero pip trap that helps set up for a big attack. The fact that it is a universal trap makes it useable by everyone.Satyr is a life spell obtained from Moolinda Wu in Ravenwood at level 26, requiring a total of 7 training points. Satyr is a 4 pip life spell which heals 860 hit points to any one player. This spell is essential for schools which do not have any means of healing, primarily myth, ice, and fire. This spell comes for free for life school wizards ...December 2, 2021. The first patch for the Fall Update has been implemented! In addition to several tweaks and fixes to spells and dungeon encounters, we also fixed a progression blocker bug with the final fight. Check out below the patch notes. Blockers. Players can now complete the 'To Err is Hero' quest.Training Points are an aspect in Wizard101 that help you train spells outside of your primary school. These are obtained through leveling up and doing quests. Importantly, points are used differently in PvP than they would be in PvE. This article will mainly focus on how to use them in PvE, but there will be a few recommendations for PvP must ...

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Ice utility spells are useless. When you look at the list of Ice spells on the W101 page, you see a plethora of irrelevant Taunt & Tick utility. Mainboarding these spells leads to nearly-always discarding it as a dead card. They’re very situational, and using them is far more often a liability than a strength.1. Sirens. Hands down, save the questions for never, this is the best aoe in the game, and if people think any other spell is close to sirens, check again. Damage of 11 pip tempest, 5% more then a tc smokescreen, 1 pip (old sirens dispel next spell, but keep pips). Removes 2 blades, thats 2 pips, 14 pip value so far. and taunt all, thats 15 pip ...stormbreaker. Wizard101 player since 2012. Stormbreaker is mainly interested in PvE and game’s storyline. Even though he’s not really into PvP, he likes doing tournaments once in a while. Other interest include crafting and fishing for rare items across the Spiral. St Patrick’s Day in Wizard101. Take a look at the spell changes of the ...This video features all the craftable/learnable ice spells in Wizard101 based on the recent world release of Novus.What spells should I get as an Ice Wizard? 10 comments Best Add a Comment Wazzaply 3 yr. ago Without a doubt learn feint, learning satyr wouldn't be bad since ice doesn't really get a heal of it's own. If you're 50+ definitely learn up to epic (I think it starts with strong) learning amplify would be nice too, as well as fortify.Ice utility spells are useless. When you look at the list of Ice spells on the W101 page, you see a plethora of irrelevant Taunt & Tick utility. Mainboarding these spells leads to nearly-always discarding it as a dead card. They’re very situational, and using them is far more often a liability than a strength.Wizard101 Novus Spells. Fall Test Realm is here, it brings us a new world, school specific pips and also 7 new spells! But this time they’re not shadow enchanted, instead each school gets a spell that …Training Points are an aspect in Wizard101 that help you train spells outside of your primary school. These are obtained through leveling up and doing quests. Importantly, points are used differently in PvP than they would be in PvE. This article will mainly focus on how to use them in PvE, but there will be a few recommendations for PvP must ...3.5K views 2 months ago. This video features all the craftable/learnable ice spells in Wizard101 based on the recent world release of Novus. Wizard101. 2008. ….

Wizard101: Level 55 Ice spell Quest for Frozen Armor. I'm covering the quests "The Spell Trade" and "The Runedown".I will list all the ice spells, correct me if i miss any Level 1: Frost Beetle: 65-105 Damage Level 5: Snow Serpent: 155-195 Damage Level 8: Volcanic Shield: -70 …PVE: Wizard101 has 7 schools: 4 support and 3 hitters. All 3 hitters have one job, do lots of damage. Storm, myth, and fire are all distinct, but they do their jobs well. Balance, death, life, and ice all have their own specific jobs, but they can all do each other’s job as well.1. Sirens. Hands down, save the questions for never, this is the best aoe in the game, and if people think any other spell is close to sirens, check again. Damage of 11 pip tempest, 5% more then a tc smokescreen, 1 pip (old sirens dispel next spell, but keep pips). Removes 2 blades, thats 2 pips, 14 pip value so far. and taunt all, thats 15 pip ...Wizard101's newest spells - level 125 Scion school tree spells - are available in Empyrea Part 2! Check out my take on these new spells. ... The Ice spell was changed in a recent Test Realm update! Now, instead of requiring the wizard to be at full health, it requires only 90% health. I love this change - it makes the spell very usable for …Life ‎ (2 C, 86 P) Manipulation ‎ (64 P) Minion Spells ‎ (11 P) Mutations ‎ (1 P) Myth ‎ (2 C, 80 P) Non-Learnable Spells ‎ (17 P) Pip Spells ‎ (10 C) School Exclusive Spells ‎ (7 C, 92 P) Steal ‎ (16 P)Spring 2021 Spell Changes in Wizard101. Wizard101’s first test realm of 2021 has finally arrived! There are a lot of Spring 2021 Spell Changes, so this article will only be showing what changed. We will be releasing a more detailed analysis of how these changes will impact the game very soon. Take a look!1 Ice Spells from Lydia Greyrose 1.1 Frost Beetle 1.2 Snow Serpent 1.3 Volcanic Shield 1.4 Evil Snowman 1.5 Tower Shield 1.6 Volcanic Golem 1.7 Ice Wyvern 1.8 Blizzard 1.9 Balefrost 1.10 Blight Hound 1.11 Wall of Blades 1.12 Glacial Fortress 1.13 Thieving Dragon 1.14 Colossus 1.15 Frostfeather 1.16 Jinn's Vexation 1.17 Iceburn JinnItem Cards ‎ (1 C, 223 P) Life ‎ (2 C, 86 P) Manipulation ‎ (64 P) Minion Spells ‎ (11 P) Mutations ‎ (1 P) Myth ‎ (2 C, 80 P) Non-Learnable Spells ‎ (17 P) Pip Spells ‎ (10 C) School Exclusive Spells ‎ (7 C, 92 P)May 2, 2020 · Training Points are an aspect in Wizard101 that help you train spells outside of your primary school. These are obtained through leveling up and doing quests. Importantly, points are used differently in PvP than they would be in PvE. This article will mainly focus on how to use them in PvE, but there will be a few recommendations for PvP must ... Ice spells wizard 101, Ice suffers from lack of offense with the lowest damage aoe at 48, and lower damage gear until 110. Because of this you will likely need to blade stack more but you do have the health to stay alive while you do it. My ice is currently 126 and they have become a pretty decent powerhouse. At 108 we get the spell snowball barrage which is very ..., Remarkable is also one of the critical spells in this particular Wizard101 School. Fire school is one of the most simple Wizard 101 classes. They are nicely rounded in terms of stats, but it does more damage and is ultimately more critical than stamina or health. ... Of all Wizard101 schools of magic, the ice wizard 101 classes students have ..., MOST OF WIZARD101 FIRE SPELLS ARE KNOWN TO BE OVERTIME SPELLS (DOT), THERE IS 47 FIRE SCHOOL SPELLS, here is the fire spells wizard101 full guide. Monday, October 9 2023 . ... Wizard101 Ice Spells Guide ( Full list ) Most Commented. Wizard101's 12th birthday Contests; How to create a single layer 69-plot (Plant Stacking 101), Celestian Lore Spells. We already covered these spells during test realm in a separate article. However, let us take another quick look at each of them here. There are a total of four spells in this pack – one for Fire, Ice, Death and Balance. Life, Storm and Myth were probably left out because they got spells from the Grizzleheim Lore Pack., Deals 720 Life damage and convert 50% shield to a blade. pip cost: 7 pips + 1 shadow pip. Trainer: Hierarch of Purpose. Trainer Location: Wildlands. required quest: Looney Attunes. Given By: Hierarch of Purpose. Giver Location: Wildlands. This is a storyline quest. THIS WAS WIZARD101 LIFE SPELLS FULL LIST. , Pages in category "Shadow Enhanced Ice Spells" The following 15 pages are in this category, out of 15 total., Also, the school has a wide array of AoE spells,something that evidently suffers from. Use these spells to your advantage while adding an Ice and elemental …, 21- spell: Power nova. NOTE: THIS SPELL CAN BE LEARNED BY NON-Balance WIZARDS WHEN THEY REACH LVL 100. NOTE: Balance WIZARDS GET THIS SPELL AT LVL 48 FROM A QUEST CALLED: Nova Express. Some spells can be upgraded to higher versions with higher damage and much more! Check wizard101 Spellements guide! , At its core, Spellwrighting allows wizards to earn new spells AND to upgrade their existing spells. Using new reagents called Spellements, one can lear n a new spell entirely or upgrade already learned spells along a predetermined upgrade tree. Each upgrade tier costs more and more spellement as one proceeds. Some Spellwrighting …, Also, the school has a wide array of AoE spells,something that evidently suffers from. Use these spells to your advantage while adding an Ice and elemental …, Weaver, tower shield, and snowball barrage. First two are pretty obvious, but snowball barrage is one of the strongest spells in the game (and its for ice, not a heavy hitting school), and it’s an aoe. You need a lot of pips for it to do a ton of damage, but ice can easily survive for a long time and with their high percentage blades (40% vs ..., Apr 5, 2021 · Wizard101 Spring 2021 Test Realm Trainable Spells. Test realm is here and alongside with it are some new learnable spells! Each school gets 2 new spells – school specific versions of a “Golem” spell (similar to the cycle of Coldiron variants) and one of the winning spells from the Wizard101Devs Twitter polls. On top of that, the life and ... , Mildred Farseer (Level 22 Required) Quests. No Quests reward this Spell. Requirements to Train. No Spells are required in order to train Melt. Prerequisite to Train. No Spells require Melt to be trained. * Training Points are only required if you do not belong to the School of the spell. If you belong to the School, the Spell is FREE., The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without …, Wizard101 is what you want! Magic plays a huge part in the online MMO world of Wizard101. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of them. , Since school pips are worth 3 pips of damage and utility, these spells now require a school pip. As for these new dual spells, they will also require a school pip but from a different school. Deathly Depths for example is an ice spell that will require having a Death pip in order to cast it. Archmastery Rating, quest for ice spell in mirage who gives it to teacher Once you defeated the Void Elemental in the Arcanum, your teacher will give you the quest. It's a main storyline quest that is eventually unlocked after finishing Eerem Palace., Most of Wizard101 ice spells are known to be attack and support spells, THERE IS 48 ice SCHOOL SPELLS THAT YOU CAN TRAIN 22 OF THEM WITH TRAINING POINTS, CRAFT 3 OF THEM, GET THE OTHER 22 SPELLS FROM QUESTS AND FARM FOR 4 SPELLs. , In short, any pack that has "Lore" in the title has a chance of dropping 3 permanent spells. That's all you really need to know. Knight's Lore, Ninja's Lore, Immortal's Lore, Keeper's Lore, Wysterian Lore, etc. Spells I have either crafted or gotten as drops (from Loremaster) and that I actually use and like include:, Wizard101 Mirage Level 118 Spells: Analysis | A look at the level 118 new Mirage (level 120) spells ... Ice's Mirage spell is Climaclysm, and costs 4 pips and 1 shadow pip. It does 984 Ice damage divided between 1, 2, 3, or 4 enemies. Ice's accuracy is down to 75%, the usual for Fire. As per normal, Ice is the lowest on the totem pole in …, Here is the full wizard101 fishing spells list. There are 44 fishing spells in the game which are purchasable from various fishing vendors around the spiral and some through quests, here is a full guide to fishing spells. Note: LVL 7 is required to start fishing., Wizard101 has a multitude of packs to offer, some seasonal, some with spells, others furniture, and still others with jewels. This guide will provide an overview of each pack and link to individual pack reviews. Click on any image for a complete pack review and guide. All Packs. Hoard Packs., May 21, 2009 · I checked the Wizard 101 wiki, and as far as I know the blades are pretty much only for your primary. However, you can buy elemental blade (ice/fire/storm) and spirit blade (myth/life/death) from the Balance Tree in Krokotopia. Each of those spells will cast 3 +35% blades, one of each of the types they cover. , Ravenwood Academy was founded to give wizards a place to learn about Wizard101. The Academy is a home for exchanging ideas, facing challenges and making friends in a family friendly environment. ... The spell Angry Snowpig is a 4 pip Ice spell and is one of the new additions to the Loremaster spells. It was added in the Wysteria Hoard Pack in ..., The Wizard101 Central Wiki has always been, and will always be, a firsthand-information-only resource. See Post #1 here. As you continue to play the game, feel free to contribute to the Wiki by adding any Items that you personally receive as drops. , To get an article, image or subcategory to show up here, append [[Category:Spells]] to the bottom of the article, image or subcategory page. Note: It shouldn't be necessary to manually add categories to pages created using the Infobox Templates; the templates apply the appropriate categories automatically. Categories with numbers in the name:, Wizard101 Novus Spells. Fall Test Realm is here, it brings us a new world, school specific pips and also 7 new spells! But this time they’re not shadow enchanted, instead each school gets a spell that …, Ravenwood Academy was founded to give wizards a place to learn about Wizard101. The Academy is a home for exchanging ideas, facing challenges and making friends in a family friendly environment. ... The spell Angry Snowpig is a 4 pip Ice spell and is one of the new additions to the Loremaster spells. It was added in the Wysteria Hoard Pack in ..., The ice spell, Reindeer Knight, deals 295 base damage and applies a 265 damage over time for 3 rounds on all opponents. This spell is a limited-time drop from Loremaster during Christmas. Reindeer Knight can also be dropped from the Gingerbread Pack and Winter Wonder Pack which is also exclusive during Christmas. , A collection of all Wizard101 Ice Spells. Like, Comment, and Subscribe!All information was taken from the Wizard101 wikiWizard101 Wiki: http://www.wizard101c..., Nov 10, 2022 · Wizard101 Novus Spells. Fall Test Realm is here, it brings us a new world, school specific pips and also 7 new spells! But this time they’re not shadow enchanted, instead each school gets a spell that requires a pip (or pips) from a different school. In order to get these spells you need to speak with Maulwurf von Trap near Sybil in Arcanum ... , The first batch of spells are given when we reach level 35 and have quested to Mirkholm Keep in Grizzleheim. To activate the spell quest, visit Old Town in Wizard City and talk to Baldur Goldpaws. You’ll talk to other NPC’s, beat some bosses and collect your reward: Balance: Elemental and Spirit Defuses., Wizard101 is what you want! Magic plays a huge part in the online MMO world of Wizard101. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of them.