Eso weapon damage enchant

... Weapon Damage Enchants. 2h MAul, Infused, Poison Damage Enchant. Sword-singer ... [email protected]. Hours. ESO PvP Builds. Builds · Top 5 · Home · Live.

Eso weapon damage enchant. Correct. A Berserker enchant on the bow will continually proc regardless of a poison or absorb stamina enchantment’s cooldown, and vice-verse for the other two. All I know is when they made the two handed weapons count as two pieces in a set, they halved the efficiency of the glyphs placed on one-handed weapons (so they deal half the damage ...

Jewel glyph. Glyph of Increase Physical Harm. Weapon Damage Enchantment. Glyph of Increase Physical Harm is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Glyph of Increase Physical Harm. Type: Jewel glyph.

Standing within the ring grants you 6-300 Spell Damage or 6-300 Weapon Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage. Elemental Catalyst: Light: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 ...Online:Glyph of Frost. The UESPWiki – Your source for The Elder Scrolls since 1995. < Elder Scrolls Online: Enchanting: Glyphs. navigation search. Glyphs of Frost are created by using a Dekeipa rune and an Additive Potency rune. They can be applied to any weapon of equal or greater level, and will add Frost Damage to your attacks. Glyph. Potency. Maelstrom weapons with there inherent enchantments are best in slot. Without these one WD glyph and 1 poison enchant on DW. Edited by MrTarkanian48 …Jewelry Enchants Buffs (Temporary) (Sorcery, Brutality) Potions (Temporary) Mundus Stones (The Apprentice, The Warrior) Champion Points Your Spell and Weapon …Sep 25, 2021 · Can't Enchant My Jewelry. Maintenance for the week of September 18: • PC/Mac: NA and EU megaservers for patch maintenance – September 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC) • Xbox: NA and EU megaservers for patch maintenance – September 20, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC) • PlayStation®: NA and EU ... Glyphs in Elder Scrolls Online are special additions to your weapons , armor and jewelry that are created by Enchanting and boost your character capabilities. Glyphs are the product of mixing Runes, and each glyph has a specific effect of a potency determined by the runes.Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’. The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.ln2b8 • 3 yr. ago. Depends on your build. I always run a weapon damage enchant on one weapon whether I'm mag or stam, but the second option just depends on the class. My most used are shock enchants for minor vuln, double dot poisons mainly on my StamDK and stamblade, and escapist poisons (these bad boys are seriously underrated).

Tons of builds use it. You shouldn’t be a DPS without this enchant, particularly on a 2-handed weapon like a staff or bow. Damage enchants have a cooldown of 4 seconds, and buff/debuff enchants have a cooldown of 10 seconds. However, the infused trait will increase the duration and reduce the cooldown so that you can maintain 100% uptime. 4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants. 5 Seconds: Crusher, Hardening, Rage. For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's …Online:Glyph of Increase Magical Harm. Glyphs of Increase Magical Harm are created by using a Makderi rune and an Additive Potency rune. They can be applied to any jewelry of equal or greater level, and increase your Weapon Damage and Spell Damage. They also provide 10 Magicka Recovery at all levels and qualities. On a gold weapon, the Infused tooltip says it increases weapon enchantment effects by 30% and reduces glyph cooldowns by 50%. Torug's Pact is now said to increase weapon enchantment effects by 45% (Oblivion damage excepted) and decrease enchantment cooldowns by 33%. I don't know how those figures combine, but ZoS usually likes to take the least ...Online:Glyph of Frost. The UESPWiki – Your source for The Elder Scrolls since 1995. < Elder Scrolls Online: Enchanting: Glyphs. navigation search. Glyphs of Frost are created by using a Dekeipa rune and an Additive Potency rune. They can be applied to any weapon of equal or greater level, and will add Frost Damage to your attacks. Glyph. Potency.Showcasing all the Runestones and Glyphs available within the game and how to combine and craft them for Elder Scrolls Online ESO. Glyph of Flame. Fiery Weapon Enchantment. Glyph of Flame is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Fiery Weapon Enchantment. Name: Glyph of Flame. Type: Weapon glyph.

Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage. Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be …Knowing the names of glyphs will help enchanters craft special enchanting order for their friends and customers but also help identify the runes necessary to complete their enchanting writs. An adventure familiar with this list will browse the traders confidently to quickly to find that perfect glyph to imbue their weapon or armor.Weapon Traits are not the same as Weapon Enchants, though some Weapon traits such as Infused can also boost whatever weapon enchant you are currently using.I made a table of recommended enchantments for each weapon type (only elemental enchantments) according to every monster's weakness. The green filled boxes are the (my) recommended enchantments for the weapons if you don't want to carry like 10 weapons. Let me know if I missed anything or something to add. Although, this may not be entirely ...The old increase weapon dmg enchant for weapons will give both weapon/spell dmg in the DB update. The value has also been increased so it now gives something like 600 weapon/spell dmg at legendary CP160. PC - EU (AD) Septimus Mezar - Altmer Sorcerer Septimus Rulanir - Orsimer TemplarDec 17, 2015 · As a general rule, Fire is the best upfront damage, Poison is the best damage over time. Once you have a bunch of champion points, you want an enchant that scales off whatever you are stacking your points into. At lower level, you might want to consider some utility. Absorb stamina, damage shield, Crushing, etc.

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Superb Glyph of Poison. Deals 2271 Poison Damage. CP 150+. Rejera. Kuoko. Kuta. Superb Glyph of Poison is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Poisoned Weapon Enchantment.Truly Superb Glyph of Flame. Deals 2661 Flame Damage. CP 160+. Repora. Rakeipa. Kuta. Truly Superb Glyph of Flame is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Fiery Weapon Enchantment. Main : Magplar cp 320. @TheDarkoil , I don't think there are separate 'weapon damage' and 'spell damage' weapon glyphs. There's 'weapon & spell damage' (the berserker), it gives both. From what I understood, the question is about using two such glyphs on both staves. My bad, haven't changed enchants in ages.Aug 21, 2019 · These chances are: Weapon enchants 20%. Standard ability 10%. Area of effect abilities 5%. Damage over time abilities 3%. Area of effect damage over time abilities 1%. Elemental status effect with a destro staff and Elemental Force passive apply the secondary effect at double the chance listed above. The UESPWiki – Your source for The Elder Scrolls since 1995. < Elder Scrolls Online: Enchanting: Glyphs. search. Glyphs of Foulness are created by using a Haoko rune and an Additive Potency rune. They can be applied to any weapon of equal or greater level, and will add Disease Damage to your attacks. Glyph.

Engulfing Flames - 10% Flame Damage Taken. Igneous Weapons (Major Sorcery / Brutality) - 20% Weapon and Spell Damage. Ardent Flame. Engulfing Flame. Source of 6% damage increase with all flame abilities, including Flame enchants, burning status effect and any flame based skills and set procs. Burning Embers & Venomous …Online:Weapon Damage. Weapon Damage represents the damage done by non-staff weapons and feats, or abilities with a Stamina cost. Your Weapon Damage can be improved by many sets (click for complete list), as well the Major Brutality and Minor Brutality effects, which increase your damage by 20% and 5% respectively.Weapon Damage represents the damage done by non-staff weapons and feats, or abilities with a Stamina cost. Your Weapon Damage can be improved by many sets (click for …Showcasing all the Runestones and Glyphs available within the game and how to combine and craft them for Elder Scrolls Online ESO.Aug 28, 2020 · The glyph of increase PHYSICAL harm means : " Adds [x] Weapon Damage " the glyph of increase Magical harm means : "Adds [x] Spell Damage " This overview page will teach you what the different Status Effects do in The Elder Scrolls Online. Status Effects can be applied from Skills, Weapon enchants, Sets (If mentioned in the tooltip) and Poisons. The proc chances are the following: 20% - Weapon enchants. 20% - Poisons. 10% - Single Target Direct Damage.Adding weapon damage enchants to your back or front bar weapons will make a difference as well. You proc the enchantment with light or heavy attacks. Hunding's rage is a good generic DPS set, you get max stam extra crit and nice weapon damage. Aside from weapon damage and crit buffs, adding food will raise your max stamina and therefore your ...Truly Superb Glyph of Poison. Deals 2045 Poison Damage. Truly Superb Glyph of Poison is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Poisoned Weapon Enchantment. Name: Truly Superb Glyph of Poison. Base glyph: Glyph of Poison. Type: Weapon glyph.

You look at spell damage versus weapon damage stacking, the difference is not that big, even accounting for the medium armor advantage. The bigger issue is how much more viable stamina builds are while retaining high weapon damage. For example a significant factor for getting spell / weapon damage up is the use of dual-wield or 2H.

Jewel glyph. Glyph of Increase Physical Harm. Weapon Damage Enchantment. Glyph of Increase Physical Harm is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Glyph of Increase Physical Harm. Type: Jewel glyph.Yes, in The Elder Scrolls Online, weapon enchantments share cooldowns. If a player is dual wielding, and both weapons have the same enchantment, ...Poisons have a 20% chance to trigger on light/heavy and weapon abilities. The change to buff events in update 13 won't affect tracking of your own buffs/debuffs which includes the weapon/spell enchant buff. For damage enchants the default cooldown is 4 sec. For buff/debuff enchants the default cooldown is 10 sec.The weapon damage enchant is 174 weapon damage if using a gold VR16 glyph. Infused would add 20% more. So that would be about 35 extra weapon damage. When buffed with Major/Minor Brutality, Flawless Dawnbreaker, Medium Armor passive, etc., etc., you are probably looking at an extra 50 weapon damage.Enchants have cooldowns for when they proc, and duplicate glyphs share the same cooldown. For this reason, you basically never want to have 2 or more of the same glyph applied to your weapons. Enchants also have specific proc conditions while dual wielding. Light/heavy attacking can proc either your main hand or your off hand glyph at random.In addition, most enemies in the game will deal Physical Damage, particularly if they fight with melee attacks. Physical Damage also includes damage from falling. Sources . All non-staff Weapons. Performing a bash attack with any weapon (including staves). Most skills in the Bow, One Hand and Shield, Dual Wield, and Two Handed skill lines.Increase your Weapon Damage and Spell Damage by 86 for 5 seconds. Strong Glyph of Weapon Damage is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Strong Glyph of Weapon Damage. Base glyph: Glyph of Weapon Damage.< Elder Scrolls Online: Enchanting: Glyphs navigation search Glyphs of Poison are created by using a Kuoko rune and an Additive Potency rune. They can be applied to …The benefit of poison, is that you can use them alongside sharpened and nirnhoned weapon traits. Which also buffs your base damage. Non-destruction enchants like absorb magicka/stamina are much less potent and are compareable to poison dps. Magnus is my mind. Enchants are only and exlusively better, when using infused.

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Online:Glyph of Stamina. Glyphs of Stamina are created by using a Deni rune and an Additive Potency rune. They can be applied to any armor of equal or greater level, and will increase your Maximum Stamina while worn. The values below will only be seen on Shields and Head, Chest, and Leg armor. Shoulder, Hand, Belt, and Foot armor will receive ...What is going on guys! So in this video we go over the Best Weapon Traits for PvP Ranked, this is honestly a good starter video for newer players to get the ...Deadly Strike. (2 items) Adds 129 Weapon and Spell Damage. (3 items) Adds 657 Critical Chance. (4 items) Adds 129 Weapon and Spell Damage. (5 items) Increase the damage your Physical, Bleed, Poison, and Disease damage over time abilities do by 15 %. Type: Medium Armor. Style: Aldmeri , Daggerfall, Ebonheart.Thank you very much! It was amazingly difficult to google the staff damage type question for light and heavy attacks. All my searches sent me to threads about spell damage and max magicka affecting staff damage. (hard to believe ESO had weapon damage scaling staff light/heavy damage for quite a while when I played).Jewel glyph. Glyph of Increase Physical Harm. Weapon Damage Enchantment. Glyph of Increase Physical Harm is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Glyph of …All enchants have 100% proc chance on light/heavy/weapon skills with a 4 second cd each. All duel wield skills proc the main hand execpt for twin slashes which i believe procs either or both (not 100 of that one. its one or the other). light/heavy attacks can apply either main or off hand. Depends which arm is used.Absorb Magic: Deals a bit of damage and restores some magicka as well. Great for added sustain, but healers should already have good sustain to begin with, so this is kinda a "meh" enchant. Crusher: Reduces enemy resistances, which is pretty good. But, and this is really important to take note of, the tank is also going to run Crusher, and if ...Enchanting is a crafting skill of combining runes to create glyphs, which are then used to enchant weapons, armor and jewelry. Enchanting is a crafting profession in Elder Scrolls Online. You can use it to combine Runestones into Glyphs, which add magical effects to weapons, armor and jewelry. ….

The Berserker Glyph only procs from direct damage hits from your staff. It is a guaranteed proc as long as it is not on cooldown, basic cooldown is 10 seconds. Infused trait reduces the cooldown by 50% on a gold quality weapon. So you light attack a mob with a weapon enchanted with Berserker and when the light attack hits, you gain bonus Spell ...in CP a max oblivion enchant will do on average ~1k damage (assuming between 25k - 30k average HP) with knight slayer (8% on heavy, ~2k damage) and oblivion enchant that would be 11.75 max hp per heavy. that's around ~3k damage per heavy attack against an average HP target (25k) if they had say 50k hp it would be around ~6kThe UESPWiki – Your source for The Elder Scrolls since 1995. < Elder Scrolls Online: Enchanting: Glyphs. search. Glyphs of Foulness are created by using a Haoko rune and an Additive Potency rune. They can be applied to any weapon of equal or greater level, and will add Disease Damage to your attacks. Glyph. These chances are: Weapon enchants 20%. Standard ability 10%. Area of effect abilities 5%. Damage over time abilities 3%. Area of effect damage over time abilities 1%. Elemental status effect with a destro staff and Elemental Force passive apply the secondary effect at double the chance listed above.Correct. A Berserker enchant on the bow will continually proc regardless of a poison or absorb stamina enchantment’s cooldown, and vice-verse for the other two. All I know is when they made the two handed weapons count as two pieces in a set, they halved the efficiency of the glyphs placed on one-handed weapons (so they deal half the damage ...The enchant has a cooldown of 5 seconds if I remember correctly. The enchant share the same cooldown of other enchants of a damage type, like fire, shock, poison, disease dmg etc. For most dps in pve, the increase wpn and spell dmg enchant on weapon is the strongest one, which btw is not the same enchant type as the one you ask about.On all my 2H build I run a sharpened Maul since those deal the most damage. Increased weapon damage wil provide a little better healing but for me it isn’t worth it. For enchants, I normally use poisons on the front bar and weapon damage enchant on my back bar. ComplexCarbo. Three Alliances.Glyph of Poison is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Poisoned Weapon Enchantment. Name: Glyph of Poison. Type: Weapon glyph. Status effect: Poisoned. Eso weapon damage enchant, In this case bow should be Nirnhoned since it does not use an enchant. Now if you don't want to use alchemy poisons, I believe this changes to poison and disease enchants on dual wield, with weapon damage on bow. That way twin slashes will proc the disease damage every 2s. The bow should be infused if your rotation is 10s or less, and Nirnhoned ..., Adds 134 Spell Damage. Truly Superb Glyph of Increase Magical Harm is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Spell Damage Enchantment. Name: Truly Superb Glyph of Increase Magical Harm. Base glyph: Glyph of Increase Magical Harm. Type: Jewel glyph., 2 very important factors in any DPS build are Critical Chance and Critical Damage. These 2 are increased through Buffs, Gear, Passive Skills, and Champion Points. It is important to have both as high as possible. Buffs that affect Critical Chance and Critical Damage are Prophecy, Savagery and Force., Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’. The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph., Truly Superb Glyph of Foulness. Deals 2534 Disease Damage. CP 160+. Repora. Haoko. Kuta. Truly Superb Glyph of Foulness is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Befouled Weapon Enchantment., Offhand should be nirnhoned to utilize DW passive bonus WD. And according to some researches your main hand enchant fires far often, so best case would be infused berserk. Titans-Rise • 5 yr. ago. Berserk persists though. It lasts like 7 seconds with infused. rfkde207 • 5 yr. ago. Yes the offhand damage is lower, however there is a passive ..., Your Weapon. The weapon that you wield into a fight has the biggest impact on your Spell and Weapon Damage values. You’ll notice that all weapons of all types give a damage stat on them – this is both Spell and Weapon Damage and when you equip that weapon your character sheet will reflect this. You can increase the damage given by your ..., Jewel glyph. Glyph of Increase Physical Harm. Weapon Damage Enchantment. Glyph of Increase Physical Harm is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Glyph of Increase Physical Harm. Type: Jewel glyph., May 2, 2011 · in CP a max oblivion enchant will do on average ~1k damage (assuming between 25k - 30k average HP) with knight slayer (8% on heavy, ~2k damage) and oblivion enchant that would be 11.75 max hp per heavy. that's around ~3k damage per heavy attack against an average HP target (25k) if they had say 50k hp it would be around ~6k , Essence Rune. Meip. Glyph of Shock is a Glyph in Elder Scrolls Online that deals Shock Damage. Glyphs can be used to enchant weapons, armor and jewelry. The level of a Glyph is determined by the Potency rune used, the quality of a Glyph is determined by the Aspect rune, and the effect the Glyph has on your gear is determined by the Essence rune., Typical weapon glyphs for magicka DD's is spell damage glyph on the backbar and flame glyph on the front bar. Nope. It's now Shock on back, Flame on front for pure ST DPS. Otherwise, Berserker front, Flame back. These days, Berserker has lost some of its shine. It's more useful to have a Shock/Flame on your backbar similar to your Blockade (i.e ..., Huntsman's Prowess is an enchantment in Skyrim that does extra damage to animal enemies. It has no amazing utility like most other enchantments, but for ..., Enchanting is a crafting skill of combining runes to create glyphs, which are then used to enchant weapons, armor and jewelry. Enchanting is a crafting profession in Elder Scrolls Online. You can use it to combine Runestones into Glyphs, which add magical effects to weapons, armor and jewelry., This thread is archived. Damage enchantments like Flame or Poison have a 5-second cooldown. Buff/debuff enchantments like Weapon Damage and Crusher have a 10-second cooldown. So it was the case, alright, thanks. On weapons it’s 9 seconds cooldown, when you use infused you half the time. So 4.5 sec. Enchant effects are 5 sec, but will reapply ..., May 21, 2021 · Glyph of Weakening is a Glyph in Elder Scrolls Online that reduces the target's Weapon Damage for 5 seconds. Glyphs can be used to enchant weapons, armor and jewelry. The level of a Glyph is determined by the Potency rune used, the quality of a Glyph is determined by the Aspect rune, and the effect the Glyph has on your gear is determined by the Essence rune. , DOTs are a form of secondary damage triggered from the initial damage hit. Enchants have a 20% chance to proc off of most weapon skills ( note: class abilities are not weapon skills ), light and heavy attacks. Weapon enchantments can only effect a single target, even when you use an AOE that hits multiple targets., Typical weapon glyphs for magicka DD's is spell damage glyph on the backbar and flame glyph on the front bar. Nope. It's now Shock on back, Flame on front for pure ST DPS. Otherwise, Berserker front, Flame back. These days, Berserker has lost some of its shine. It's more useful to have a Shock/Flame on your backbar similar to your Blockade (i.e ..., Glyphs of Decrease Health are created by using an Okoma rune and a Subtractive Potency rune. They can be applied to any weapon of equal or greater level, and add Oblivion Damage to your attacks. Deals Oblivion Damage based on a portion of the enemy's Max Health. Deals a maximum of x Oblivion Damage. Glyph. Potency., 13-Jul-2015 ... Eso picked the internal cooldown system and the actual cooldown is around 4 seconds, so your fire weapon will trigger the fire damage effect ..., In this case bow should be Nirnhoned since it does not use an enchant. Now if you don't want to use alchemy poisons, I believe this changes to poison and disease enchants on dual wield, with weapon damage on bow. That way twin slashes will proc the disease damage every 2s. The bow should be infused if your rotation is 10s or less, and Nirnhoned ... , Enchants have cooldowns for when they proc, and duplicate glyphs share the same cooldown. For this reason, you basically never want to have 2 or more of the same glyph applied to your weapons. Enchants also have specific proc conditions while dual wielding. Light/heavy attacking can proc either your main hand or your off hand glyph at random. , This thread is archived. Damage enchantments like Flame or Poison have a 5-second cooldown. Buff/debuff enchantments like Weapon Damage and Crusher have a 10-second cooldown. So it was the case, alright, thanks. On weapons it’s 9 seconds cooldown, when you use infused you half the time. So 4.5 sec. Enchant effects are 5 sec, but will reapply ..., Poisons have a 20% chance to trigger on light/heavy and weapon abilities. The change to buff events in update 13 won't affect tracking of your own buffs/debuffs which includes the weapon/spell enchant buff. For damage enchants the default cooldown is 4 sec. For buff/debuff enchants the default cooldown is 10 sec., In this case bow should be Nirnhoned since it does not use an enchant. Now if you don't want to use alchemy poisons, I believe this changes to poison and disease enchants on dual wield, with weapon damage on bow. That way twin slashes will proc the disease damage every 2s. The bow should be infused if your rotation is 10s or less, and Nirnhoned ..., Weakening: Damage reduction is huge in trials. Full Glyph List for ESO - All Glyphs & Enchantments - AlcastHQ. Superb Glyph of Weakening - ESO Weapon glyph ..., Eso Weapon Damage EnchantThe UESPWiki – Your source for The Elder Scrolls since 1995. The game will then display a selection menu with glyphs you can use to ..., Glyph of Weapon Damage is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Glyph of Weapon Damage Type: …, Eso Weapon Damage EnchantThe UESPWiki – Your source for The Elder Scrolls since 1995. The game will then display a selection menu with glyphs you can use to ..., Oblivion damage in ESO is a specific weapon enchantment effect that deals unresistable, unblockable and almost unavoidable type of damage. ... Infused berzerker enchant glyph (on offhand) 3x Weapon damage glyphs; 5+ medium armor; Flawless Dawnbreaker (+ trap on front bar pretty often) Major brutality (+minor if DK) Sets (obviously) - much ..., Looking at Mundus stones, 238 Weapon or Spell Damage = 7% crit, so a jewelry glyph should give 174*7%/238 = 5.1% crit chance (or keep it simple with an even 5%). For crit damage (referencing Shadow Stone) it would be 174*13%/238 = 9.5% crit damage on a jewelry enchant. Although TBH the Shadow Stone is a little overtuned so maybe something like ... , Glyphs of Absorb Stamina are created by using a Deni rune and a Subtractive Potency rune. They can be applied to any weapon of equal or greater level, and will deal Physical Damage and restore your Stamina you when you attack. Glyph. Potency. Rune. Potency. Skill., Increase your Weapon Damage and Spell Damage by 268 for 5 seconds. Truly Superb Glyph of Weapon Damage is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment. Name: Truly Superb Glyph of Weapon Damage. Base glyph: Glyph of Weapon Damage. , Glyph of Weapon Damage is an enchanting glyph in The Elder Scrolls Online. It can be used to add a Weapon Damage Enchantment