Dos2 rogue build

As a very glib guide, 1 point in Warfare or Scoundrel (for a backstab-only rogue) > Finesse > Dual Wield (or Single-Handed, if you go dagger-and-shield.) Finesse Finesse Finesse. Wits for a Scoundrel backstabber is virtually useless, unless you really need her to go first. Honestly, you're probably better off with a wizard going first, since ...

Dos2 rogue build. Honestly that's not really an ideal party setup for a full physical party. The standard full physical party looks more like this: 2H Warrior. Rogue. Archer. Necromancer. Making 2 distinct Warrior type builds isn't that much of a good idea. You can't really make 2 distinct builds without actively choosing to not to optimize one of them, just so ...

As for synergies... there's 4 synergies worth mentioning. Fire and water don't mix, water and lightning mix very well, fire mix well with poison/oil, teleport/nether swap and AOE mix very well. That last one is the core of all mage gameplay, along with abusing elemental affinity. Elemental affinity shtuff: You can start with water surface (rain ...

Build meant for Elf, as elves make the best use of elemental affinity for necromancy. Playlist of how I handled most battles as well as the set up I had (still working on uploading them all, about half way done) Set up used at the end of the game. Due to the cap on stats and abilities I decided to try a half and half build using magic and melee ...For summoner, you can actually do 5 total rounds of summoning+ damage weaving, before you're outta things to do. And even then, youre still not completely out of things to do. If combat lasts 5 rounds, theres typically movement and mitigation that gets tied in with your rounds. But 5 rounds is typically an entire fight.Rogue +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding. Throwing Knife. Backlash. Adrenaline. The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. 2x Shiv (a dagger, 3-4 physical damage) Shadowblade +2 Finesse +2 Wits +1 ...If you want a close-range melee build which does magic damage, that's one of the two main battlemage variants. Use a staff as the weapon, take Warfare 2-3 (a staff works for Warfare skills), Aero, (probably Pyro as well), lots of points into INT. All magic schools have some close-range INT-based magic attacks.Lohse has the strongest personal quest. Ifan is a package of good development, solid romance and a good personal plot that heavily ties into the main quest. Beast is just a wholesome character. Fane also ties heavily to the main plot but in a different way than Ifan. Lohse is easily one of the most fun companions.Rogues aren't better than duel-wield warriors except at low levels. At high levels both have 100% crit chance and warriors have higher base weapon damage. if you're lone wolf you're right for the crit. for the dmg it's only for the base damage. the rogues remain more powerful because his skills are better for damages and more numerous.

At character level 4, you'll want to have 2 points in Scoundrel and Warfare each to be able to learn second tier skills. You also might want to consider a single point in Polymorph to grab Chameleon Cloak and Chicken Claw. Later on, you might want to put two points into Huntsman to get Tactical Retreat. As a talent, take The Pawn.Divinity Original Sin 2 is one of the richest roleplaying experiences. Not only does the game have mechanics that offer new ways of play, but Larian Studios is also very active about adding in new quests and characters.In any playthrough, it is important to make a balanced and compatible party. Players might build up a team of healers, snipers, and …Magick Archer – Ranger Build. The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows. Although this is a Lone Wolf Build, you can play the Magick Archer in a group extremely well and it complements just about any party make up you could possibly have.Divinity Original Sin 2 features an Armour system where damage is split into two types: Physical and Magical. Physical Damage is prevented by Physical Armour and Earth, Poison, Fire, Water and Air Damage are prevented by Magic Armour. While a character maintains their Armour they cannot be affected by Status Effects, which is …Sep 21, 2017 · You could pick any class you wanted, then change it all to fit this build. With that in mind, the best ability for a Lone Wolf to focus on is Summoning. You want to get 10 points into Summoning as soon as possible — which is incredibly easy, since every point you invest into a Combat Ability is doubled by the Lone Wolf talent. Rogue: 176-180 dmg 159 crit multiplier let's assume all backstabs. Let's take average of damage and assume ideal conditions for rogue. 178*1.59=283 per attack for rogue. 226 (1+0.05*1.75)= 245 per attack for warrior. So in ideal situation with gear rogue will do ~14% more damge than warrior. I guess that's something.

Aug 23, 2023 · 8 Rogue. Rogue is an interesting choice for Fane considering the benefits both in and out of combat. Rogues gain a number of mobility and stealth options, which complement a poison build. Poison ... Spellblade Build Guide. The Spellblade pairs the ability of the Rogue to Riposte against missed melee attacks, with the high Deflection and defensive buffs of the Wizard Class. This results in many attacks against enemies, and allows for a tank that deals excellent damage. If you've been looking for a Riposte Tank Build, then this is the one ...A pure rogue build is incredibly good in terms of damage and adrenaline is one of the best skills in the entire game. The pros are it has massive single target damage when you can backstab, incredibly mobile as it has Vault and Mobility skills and scoundrel increasing movement. ... but here are some things I wish were a bit different in Dos2.Oct 20, 2017 · Stormchaser – Mage Build. The Stormchaser is an exceptionally high damage build that relies on Air Damage to Stun its targets, and Dodging to avoid being struck by Weapon attacks. Stormchasers can also Silence their enemies, making them have no choice but to attack with their Weapons, which will be Dodged. Building a deck can be a great way to add living space and value to your home. However, it’s important to understand the costs associated with building a deck before you start. Here are some tips on how to estimate the cost of building a de...July 13, 2023 Guides Playing as a Rogue in Divinity Original Sin 2 means that you’re going to be playing pretty fast, foregoing using a shield, and relying on quick attacks that also deal a good...

Wrath dps rankings.

Divinity 2 Builds Guide for the Assassin (Rogue/Ranger). The Assassin focuses on taking out its targets quickly and quietly, either from range or up close. T...DOS2 doesn't favor the traditional tank/healer/damage party build and instead favors full damage parties with slight other roles mixed in. So if you want to use builds that don't focus damage, you need to synergize them with builds that do. ... So I'll make my own suggestion here. I have a nifty rogue build that would suit this team quite well ...“While China extended a hand in friendship during the Ebola outbreak, rogue Chinese companies were unlawfully exploiting West Africa’s marine environment." Chinese fishing fleets are operating illegally in West Africa and exploiting the reg...As a very glib guide, 1 point in Warfare or Scoundrel (for a backstab-only rogue) > Finesse > Dual Wield (or Single-Handed, if you go dagger-and-shield.) Finesse Finesse Finesse. Wits for a Scoundrel backstabber is virtually useless, unless you really need her to go first. Honestly, you're probably better off with a wizard going first, since ...If you want a close-range melee build which does magic damage, that's one of the two main battlemage variants. Use a staff as the weapon, take Warfare 2-3 (a staff works for Warfare skills), Aero, (probably Pyro as well), lots of points into INT. All magic schools have some close-range INT-based magic attacks.Ranger -> versatility, survivability. Rogue -> raw damage. Ultimately it depends how you build them and what function you want them to perform. If you build them pure, they will both deal large amounts of damage, with rogue coming out slighly ahead in terms of damage but in potential danger.

Sebille, as an elf, can gain a damage boost and create a Blood surface to stand/summon on, so she makes a good Blood Mage or Summoner/Necromancer. Fane's personal Source skill is extremely powerful, and works in just about every situation. The undead racial is less useful in a large party, but can be taken advantage of in certain situations.Stats on my level 10 Deepstalker. Blazing Deepstalker - Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps.Traps deal Fire Damage, and only scale with Pyrokinetic and ...Telekinesis is only good for one specific gimmick build, which uses containers full of heavy objects to attack enemies. Sneaking is pretty useless because in most cases you can sneak fine with 0 points into it, or use Cloak and Dagger to get past other parts.Jun 28, 2019 · Rogues aren't better than duel-wield warriors except at low levels. At high levels both have 100% crit chance and warriors have higher base weapon damage. if you're lone wolf you're right for the crit. for the dmg it's only for the base damage. the rogues remain more powerful because his skills are better for damages and more numerous. Warriors ... Rogue/Shadowblade is really strong and personally my favourite class. Like others said, pump warfare for more damage. My build is kinda weird but I like to play undead for "play dead" which cost no AP after my turn. I always put 1 point into polymorph for chameleon cloak and chicken skill and 2 points into aero for evade, netherswap and teleport.1 Capable Of Skills At All Times. One of the best things about the Polymorph tree has to do with its capability to use skills no matter what. The Polymorph tree is filled with both magical and ...A DW rogue could apply poison and burn in one attack, for example, adds a good amount of free damage. ... Playing DOS2 while waiting for BG3 gone wrong 😑. r/DivinityOriginalSin • I gave the whole "One Damage Type" thing a shot and i think i just found my favourite builds. r/DivinityOriginalSin ...Combined with starting Skill Backlash (Scoundrel 1), sneak attacks not only deal double damage because of auto-crit but also 40-percent more damage due to Guerilla. Not only that, Chameleon Cloak ...

Living Wall is one of those perfect defensive abilities that complement an Undead character extremely well. This ability summons a wall of vines that block the enemy's path. This can be useful in ...

Elemental Champion – Warrior Build. The Elemental Champion is a Warrior Build that focuses on its use of Staves to deal incredible elemental damage to enemies. Elemental Champions don’t focus on one elemental damage type, but can switch between what they need on the fly. This is made possible by the different Staves they carry and the fact ...Note the lack of a strength build. With this team, your rogue sets up by going first. This character would be a wits build for going first and in most fights would just set up elemental affinity and haste the mages. This makes the mage's first turn be focused entirely on blowing their load all over the enemy, paying back the rogue's ...Divinity: Original Sin 2. Mixed party with a rogue setup. I really want to run a rogue as my main character, but I'm having trouble setting up a party comp. I'd like to have 2 characters of each damage type with both ranged and melee characters. My issue is that as a rogue I can't bring much physical CC. I want to try and get a balnanced party ...The ranger is probably one of the easiest and most consistently powerful builds in the game, so you can't really go wrong there. Just get to high grounds to get the Huntsman bonus (which stacks with Warfare and Scoundrel), buff yourself and fire at anything in sight.Divinity Original Sin 2 Guides. Builds, Tips, and Guides for Divinity Original Sin 2. A comprehensive list of detailed Build Guides with videos, as well as Dungeon Master tips, New Player Help, and Getting Started Guides. If you’ve been looking for advice on how to Build your party or character, then you’ll want to check out these Guides!Go for invisibility and chicken claw to control the battle field. Also, dont forget your jumps from scoundrel and hunstman, and adrenaline Rush after getting skin graft. TL DR: Level 3: 1 necro, 1 hydro, 2 warfare. Level 9: 1 necro 1 hydro, 4 warfare, 3 poly, 1 scoundrel/hunts Level 18 (main build done): 5 necro, 2 hydro, 5 warfare, 5 poly, 1 ...First off, be warned that being the only person capable of magic damage in a party of 4 is a bad idea. The DOS2 armor system favors piling the same type of damage onto an enemy to break their armor and open them up to crowd-control. If the other three party members are using physical damage, then your damage will rarely be relevant in battle.By Lost Sinner. ★ Archer Build recommended for Elf, Human (or Undead). This build is meant for solo experience as a Lone Wolf. ♦ My other works: • Solo Archer Series: link. • All Solo Builds: link. • Honour Walkthrough: link. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels ...Dual wield rogue simply isn't a high damage dealer beyond mid game, so don't expect that from it. It also won't be able to dodge tank very well while being able to maintain damage. So it can't really "duel" as a duellist. Dual wield rogue has good utility in that it can disarm someone for 2 turns, and has 3 teleports whereas most builds have 2.

What is 1pm est in pacific time.

Fleet farm ankeny products.

The Fighter is a classic class for all RPGs but is built differently in Divinity: Original Sin II. Unlike other fighting classes, this Fighter also uses a form of magic that deals earth-based damage and buffs. This gives the fighter the stability to tank on their own. Related: Divinity: Original Sin 2 - Rogue Class Guide (Tips & Tricks)Dual wield rogue simply isn't a high damage dealer beyond mid game, so don't expect that from it. It also won't be able to dodge tank very well while being able to maintain damage. So it can't really "duel" as a duellist. Dual wield rogue has good utility in that it can disarm someone for 2 turns, and has 3 teleports whereas most builds have 2.July 13, 2023. Guides. Playing as a Rogue in Divinity Original Sin 2 means that you're going to be playing pretty fast, foregoing using a shield, and relying on quick attacks that also deal a ...1 Capable Of Skills At All Times. One of the best things about the Polymorph tree has to do with its capability to use skills no matter what. The Polymorph tree is filled with both magical and ...I am doing Rogue on my Sebille, so guess I'll share how I built her so far: Attribute focus: Finesse>Wits>>Constitution + the minimum amount of memory you need. Combat ability focus: Warfare maxed ASAP after putting enough points in Scoundrel for the skills (1 point until lv 4, 2 points until lv 9, 3 points after that) and a single point in ...There are very few Builds that do not benefit from this, most notably are the “Rogue” archetype that gets guaranteed Criticals from Backstabs, and those that rely upon Enrage for their Critical Chance. And even then it isn’t possible to Backstab 100% of the time, and Enrage only lasts 2 turns, so they will still get some use from Wits.About builds. There are no "classes" in DOS2. Those are presets which assign the first few points of a build. Sadly, most of them are pretty bad or misleading, but you can always customize them any way you want. ... Make a tank/knight style class, a rogue/archer class, a support class, and a magic damage class. Or go one physical one magical ...Easier to find one really good one than two, as well. Oh, and you can still use his OP crossbow with Witch to snipe. I keep it in his pack for killing mages or when it's too hot to melee. TL;DR: Witch with one or two daggers. Start with Backlash, Bloated Corpse, and Mosquito Swatm as skills. You wanna max Finesse first, and the rest in ...The Witch is one of several different pre-made classes in Divinity: Original Sin II. Due to this game having a very fluid class system, many may to be lost in all the choices and options for their character. Between attributes, skill lines, combat abilities, civil abilities, and talents, there is a lot to choose from in creating any character.worth on some characters / builds. I use sebille as rogue metamorph ( 1 aerotheurge ) with glass cannon, ton of mobility, chameleon cloak, stealth, smoke cloud. When opponents cant really touch you ALOT its worth. Especially when your source power removes ton of aligments and you have bonus AP ( flesh sacrifice, adrenaline ). ….

For a Rogue, start with either the Rogue or Shadowblade preset, then tweak the skills to your liking. Chameleon Cloak and Chicken Claw are must-haves, as are Backlash, Adrenaline and Cloak & Dagger from the Scoundrel school. Mix and match the other Scoundrel and Poly skills you like, and put your leftover points into Warfare to boost your damage.Oct 26, 2017 · Elemental Champion – Warrior Build. The Elemental Champion is a Warrior Build that focuses on its use of Staves to deal incredible elemental damage to enemies. Elemental Champions don’t focus on one elemental damage type, but can switch between what they need on the fly. This is made possible by the different Staves they carry and the fact ... Divinity 2 Builds Guide for the Assassin (Rogue/Ranger). The Assassin focuses on taking out its targets quickly and quietly, either from range or up close. T...Rogue +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding. Throwing Knife. Backlash. Adrenaline. The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. 2x Shiv (a dagger, 3-4 physical damage) Shadowblade +2 …3 Get Tanking. RPG fans know that mages can't tank under any circumstance - except with the right build. In fact, mages can maximize AOE Skills that centers around them to hit opponents that rush ...The amazing flexibility of this Isometric RPG at full display with 9 best Divinity original sin 2 builds. This is the Divinity 2 builds cheat info you always wanted! ... the main allure of this setup is the dual-wielding capabilities of this Rogue archetype. ... a fan's favorite among DOS2 best builds. Although the Juggernaut build is ...Warrior/Rogue hybrid with a shield(for extra survivability since you can only wear finesse armour with this build) and dagger. Scoundrel gives tons of crit multiplier and movement/ranged abilities which synergises amazingly with warfare's Rage skill that makes all attacks and weapon skills guaranteed crits.Key Stats For This Build. Huntsman and Ranged are this class's most vital combat skills, allowing Ifan's bow to become a weapon of instant destruction. Invest a few points in Pyrokinetic to make ...Duelist - Rogue Build. The Duelist is a high risk, high reward Build whereby the character focuses on high damage and Dodging. Because players are more inclined to Duel Wield when playing a rogue-like character (with Daggers) there is a natural synergy here with the Talent Parry Master which increases Dodging by 10% when Duel Wielding. Dos2 rogue build, [Top 5] DOS2 Best Builds for Ifan ben-Mezd . Stern and stoic, Ifan is the Aragorn or Jon Snow of the DOS2 world, here's how you can best utilize his unique abilities in your own party. Divinity: Original Sin 2 gives the player an enormous amount of freedom in character building and class creation. New players are easily ..., Korturas • 5 yr. ago. Fanes TimeWarp ability is very useful for any solo run. So is Sebilles Flesh Sacrifice. I've had good results with a solo Rogue. Not had to rely on the 5 Turn Shuffle as much (though still do from time to time). If you want to avoid that go for a 2hd strength build. Lonewolf, Warfare, Necromancy and Polymorph are the ..., Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living Wall., ★ Night Fury (Rogue) - Honour Build ★↓↓↓ Time stamps & more informations below ↓↓↓ ♦ Detailed Written Guide: https://steamcommunity.com/sharedfiles ..., Aerothurge lvl 2 will be fine for it's teleport and switch position spells. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Try this combination and you'll never be bored nor defendless. ) 5. 2. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2., Stats on my level 16 Eternal Warrior. Eternal Warrior – Death Knight Build. Back when I started making guides, I was fascinated with the Necromancer Skills line and wanted desperately to incorporate them into some sort of melee Build that could withstand tons of punishment while dishing out respectable damage. Unfortunately at that time, …, Of all the Source Skills in DOS II, it has the most versatility to fit into any Build you are using, and will usually enhance it tremendously. It is arguably the best all around Skill in the game, assuming you have Source, so if you need some extra fire power be sure to add it. Skin Graft Skill. 10. Bone Cage., Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based, allowing the player to deal air damage.These skills allow players to do a variety of things, from teleporting and stunning enemies to giving allies shields and status effects.These skills are generally reliable because few enemies have Air Resistance.Compared to other schools, Aerotheurge provides players with many skills ..., Divinity: Original Sin 2. Mixed party with a rogue setup. I really want to run a rogue as my main character, but I'm having trouble setting up a party comp. I'd like to have 2 characters of each damage type with both ranged and melee characters. My issue is that as a rogue I can't bring much physical CC. I want to try and get a balnanced party ..., Divinity: Original Sin 2 > Guides > Lost Sinner's Guides. 449 ratings. Sebille Honour Build - Night Fury (Rogue) By Lost Sinner. ★ Build recommended for Elf, Human or Undead Human. This build is meant for 4-man party experience. ♦ My other works: • Definitive Honour Builds: link. • Honour Walkthrough: link., Battlemage Build Guide for Red Prince or any Lizard. This build is meant for 4-man Party. Team comp: best goes with a second mage so both can combo spells with each other. Last two should be either ranger or rogue, having a second front-liner is ..., Companions in Divinity: Original Sin 2 play a very important role as they add variety to the gameplay and help out during battles. Each companion has unique talents, its own history, dialog threads. In total, you can find 6 companions in the game, but only 4 of them can be in your group. You can choose them based on personal preferences, each ..., I'd say the best choices would be. Inquisitor - Basically a warrior with Necro to heal (also as you're STR based you can keep a barrel of poison with you to make poison pots and enchant weapons) Rogue - Typical rogue avoiding the most possible and dishing nice brust damage. Damage Mage - Full Aero or Pyro for dmg with some Geo for heal and armor., Rogue +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding. Throwing Knife. Backlash. Adrenaline. The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. 2x Shiv (a dagger, 3-4 physical damage) Shadowblade +2 Finesse +2 Wits +1 ..., Rogues aren't better than duel-wield warriors except at low levels. At high levels both have 100% crit chance and warriors have higher base weapon damage. if you're lone wolf you're right for the crit. for the dmg it's only for the base damage. the rogues remain more powerful because his skills are better for damages and more numerous. Warriors ..., Players who want to build their Healers like typical MMO support characters know that defense is essential. In Original Sin 2, this translates into both Vitality and Physical Armor. Each point of ..., Battlemage Build Guide for Red Prince or any Lizard. This build is meant for 4-man Party. Team comp: best goes with a second mage so both can combo spells with each other. Last two should be either ranger or rogue, having a second front-liner is ..., I would put points in either Huntsman or Scoundrel, simply to get a one move jump to high ground and for both Lone Wolves because Mage can get surrounded at times. Early doors, the Mage will have rubbish armour so getting out of the way can waste some enemy moves. I also have managed to get 100% Fire Resist on a Mage by Level 12., They both also have viable 4 man party builds, should you want to do a 4 man tactician/honor mode run. I am not aware of any other highly regarded DoS2 Build Guides outside of these 2. But you should be able to find success in either of SinTee or Fextra EDIT: Corrected Fane's Build from Elder Blood God to God King Slayer., I dont have a level by level breakdown but I can tell you what I generally did (I was a 4 man party, fyi). Rogue was my primary physical+ auxiliary (stun effects) Combat points went to polymorph, scoundrel, dual wielding, and necromancy. Chicken claw, chameleon and Medusa are must haves. Perhaps even wings., For a ranger build you should start with "1 Huntsman" and "1 Warfare" point and then focus on Warfare/Ranged for the damage increase after these two are maxed you can either go for Huntsman for the increased "Highground Damage Bonus" or you can go Scoundrel for the extra "Critical Multiplier" . Also one or two points into polymorph/scoundrel ..., Build: Sparkmaster Goal: the goal is to put out as much aoe fire damage as possible using a fire staff, ware fare skills, master of sparks, and firebrand. You only need 3 into warfare, 2 into scoundrel (for cloak and dagger and adrenaline), and 1 into polymorph. Max Pyrokinetic, and then pump everything else into two handed for the extra Crit ..., [Top 5] DOS2 Best Builds for Ifan ben-Mezd . Stern and stoic, Ifan is the Aragorn or Jon Snow of the DOS2 world, here's how you can best utilize his unique abilities in your own party. Divinity: Original Sin 2 gives the player an enormous amount of freedom in character building and class creation. New players are easily ..., Updated Sep 16, 2021 The most cutthroat character in Divinity: Original Sin 2, Sebille has a lot to offer the party. Which builds make the most of her skills? Sebille Kaleran, the …, High Intelligence also allows spellcasters to wear better armor. Intelligence benefits Healers two-fold. Firstly, high Intelligence increases the Vitality granted by their healing spells ..., Obviously Hydrosophist also increases healing scaling. Summoning has a really powerful heal that also restores magical armor called Rallying Cry. Water incarnates can cast Restoration, Blessed Ice Incarnates can cast Restoration and Steam Lance, and Ethereal Storm also heals. You should also take note of Soul Mate., Oct 6, 2017 · For a Ranger Build you will be focusing on Warfare and Summoning. You’ll want to get both Warfare and Summoning to 10, Huntsman at 3 and then dump any leftover points into Ranged to increase your physical damage. The order in which you place points into Warfare and Summoning will really depend on how you like to play. , Finesse increases damage with finesse-based weapons and skills. It benefits builds that use bows, crossbows, spears, and daggers and also improves huntsman abilities and rogue abilities. Notes for Finesse +5% damage per point; Weapon types that use finesse: Spears, Daggers, Crossbows and Bows; Skill types that use finesse: Warfare, Scoundrel ..., Rogue: Sneak behind enemies with various movement abilities and backstab them with dual daggers for huge damage. ... A fire-enhanced melee build that sees you murdering enemies as you light them ..., At character level 4, you'll want to have 2 points in Scoundrel and Warfare each to be able to learn second tier skills. You also might want to consider a single point in Polymorph to grab Chameleon Cloak and Chicken Claw. Later on, you might want to put two points into Huntsman to get Tactical Retreat. As a talent, take The Pawn., Duelist - Rogue Build. The Duelist is a high risk, high reward Build whereby the character focuses on high damage and Dodging. Because players are more inclined to Duel Wield when playing a rogue-like character (with Daggers) there is a natural synergy here with the Talent Parry Master which increases Dodging by 10% when Duel Wielding., Hes really good early but falls off later), Dragonling, Inner demon (good for a magic damage team), and Hungry Flower for mass aoe magic damage (pairs really well with a fire mage or a fire slug). Shitty summons are: Oily blob (by far the worst), Ifans dumb wolf, the black cat (only good for mobility, sadly), Wind up toy (hard to use, but it ..., An example of constructive criticism is: “I noticed that we have had some trouble communicating lately. What can we do to improve this?” An example of unconstructive criticism is: “You haven’t been communicating with me lately. What’s your ...